All Projects
Poker PayDay
Card Game / RoguelikeBuilt a real-time multiplayer card battle game from scratch — players compete head-to-head by selecting the highest-scoring poker pairs under pressure. I designed the matchmaking system, grand reward mechanics, and the entire competitive loop. This project pushed me to build tight multiplayer sync with zero-lag card interactions.
Save The Dog
Casual / PuzzleDeveloped a line-drawing puzzle game that went live on both stores. Players draw a shield to protect a dog from incoming bees — sounds simple, but I built a custom physics-based line renderer, collision detection for freeform shapes, and over 100 hand-tuned levels that ramp up in difficulty.
WordBlox - Word Puzzles
Puzzle / Word GameDesigned and shipped a word puzzle game where players connect scattered letter blocks to form words on a grid. I built the custom word validation engine, hint system, and a content pipeline that supports thousands of unique puzzles. Live on both App Store and Google Play.
Tennis Simulation
AR / VRBuilt a professional VR tennis simulator for athletic training on Meta Quest. I developed a custom physics engine that replicates realistic ball-racket interactions including spin, speed, and trajectory. The highlight is a "Spatial Panel" UI — a floating VR control panel that lets players fine-tune the ball machine for targeted practice drills.
Pool Pay Day
Sports / ArcadeEngineered a realistic 3D pool game with precision cue controls and real-time ball physics. I built the entire multiplayer 1v1 system with matchmaking, a rewards economy, and a ranked leaderboard — all optimized for smooth 60fps gameplay on mobile devices.
Pig Fight
Multiplayer / FightingCreated a physics-driven multiplayer fighting game with both online and offline modes. I designed five unique characters, each with distinct abilities and physics profiles, plus a ragdoll combat system that makes every fight feel chaotic and fun.
Hexa Buzzle
Puzzle / CasualShipped a hexagonal block puzzle game to both stores with hundreds of brain-teasing levels. I built smooth drag-and-drop mechanics, a procedural level generator, and a satisfying snap-into-place system that keeps players coming back. Still live and generating downloads.
Merge Warriors
Strategy / Auto BattlerBuilt an idle strategy game where players merge identical warriors into more powerful units that auto-battle enemies. I developed the merge grid system, unit evolution tree, and the entire auto-battler AI — balancing progression, difficulty curves, and retention mechanics.
Math Game For Kids
Educational / ChildrenDesigned and developed an educational math game for children aged 4-10, currently live on Google Play. I created multiple interactive mini-games covering addition, subtraction, multiplication, and division — with audio feedback, colorful animations, and adaptive difficulty that adjusts to the child's learning pace.
Spider Solitaire Infinite
Card Game / ClassicRebuilt the classic Spider Solitaire experience with multiple suit modes, unlimited undo, smart auto-complete, and customizable themes. Live on both stores, this project showcases clean UI/UX design and polished card animation systems I built from the ground up.
Words of the World
Puzzle / Word GameDeveloped a word puzzle game combining anagram solving with crossword-style grids. I built a daily challenge system, progressive difficulty engine, and full offline support — everything runs locally with no server dependency. Live on both stores with active players.
Kids Matching Game: Learn Game
Educational / PreschoolBuilt an educational matching game for preschool-age kids covering alphabets, numbers, colors, and shapes. I implemented interactive audio cues, vibrant animations, and a kid-safe interface — no ads, no in-app purchases, just learning. Live on Google Play.
Lacorsa
Card Game / RacingDeveloped a unique multiplayer card racing game that blends strategy with luck. I built the entire networking layer for real-time matches, customizable rule sets, and dynamic board generation — letting players challenge friends or opponents worldwide.
Fishing
Casual / SimulationCreated a 3D fishing simulation with tap-to-cast mechanics, realistic water physics, and a gear upgrade system. I modeled multiple fish species with unique behaviors and built beautiful fishing environments — a polished casual game that balances relaxation with progression.
VR Traning Room
AR / VRBuilt an interactive VR training room for Meta Quest that teaches core VR interactions — grabbing, pressing, dragging, rotating, and menu navigation. I developed the entire interaction framework from scratch using OpenXR, designed to onboard new VR users through guided, hands-on practice scenarios.
Ship Fall
Arcade / Falling GameBuilt a gravity-based arcade game where players control a falling spaceship through dynamic obstacles. I focused heavily on game feel — responsive controls, smooth camera follow, and satisfying physics that make the simple mechanic genuinely fun to play.
Bus Jam Game
Puzzle / Traffic JamDeveloped a 3D traffic puzzle game where players strategically unblock jammed buses. I designed hundreds of hand-crafted puzzles with escalating complexity, plus a custom pathfinding system that validates player solutions in real-time.
BrainPad Phonics for Kids
Educational / PhonicsAn interactive phonics learning app designed for children aged 3-6 years. Features a step-by-step learning path covering CVC words, blends, diphthongs, digraphs, and more with engaging activities.
Monstar Attack
Action / Arcade ShooterCreated a wave-based arcade shooter where players defend against increasingly tough alien creatures. I built the enemy wave spawning system, weapon upgrade tree, and difficulty scaling — delivering fast-paced action with satisfying visual feedback.
Operation Theater
AR / VRDeveloped a professional VR medical training simulation for Meta Quest. Users learn surgical procedures — tool selection, patient positioning, and procedural steps — in a realistic operating room environment. I built the entire interaction system using OpenXR, focusing on accuracy, safety protocols, and repeatable training scenarios.
1000 Soldiers
Strategy / War SimulatorBuilt a large-scale battle simulator where players command growing armies across vast battlefields. I optimized the rendering pipeline to handle 1000+ on-screen units simultaneously, while designing boss fights, unit progression, and strategic decision-making systems.
The Kaleidoscope Classic
Puzzle / BoardShipped a puzzle game with 100+ handcrafted levels featuring colorful geometric pieces inspired by kaleidoscope art. I developed the piece rotation system, snap detection logic, and progressive difficulty curve — currently live on Google Play with positive reviews.
Sorty Match 3D
Puzzle / CasualBuilt an immersive 3D matching game where players find and sort pairs of colorful objects from a scattered pile. I created the 3D object recognition system, time-based scoring multipliers, and a content pipeline of hundreds of unique items. Live on both App Store and Google Play.
SubMarine Simulation
AR / VRDeveloped a VR submarine training simulator for Meta Quest where users navigate multi-room layouts and interact with complex machinery. I built the entire interaction system — grab, press, drag, rotate — along with maintenance scenarios and operational checklists, delivering a professional-grade training tool.
Snake Master
Arcade / CasualReimagined the classic snake game with modern swipe controls, a snake evolution system, and competitive arena gameplay. I built smooth AI opponents, a growth-and-elimination loop, and power-up mechanics that keep sessions fast and addictive.
FootSpa Empire
Salon Simulator / CasualDeveloped a 3D salon simulator where players build and manage their own foot spa empire. I created the multi-step treatment system — cleaning, scrubbing, massaging, decorating — with satisfying ASMR-style animations and a business growth progression system.
Outlate Rush
Street Runner / CasualBuilt a fast-paced 3D endless runner with swipe-based controls set in stylish urban environments. I designed the obstacle generation system, progressive difficulty scaling, and polished the game feel to deliver addictive one-more-run gameplay. Live on Google Play.
Sculpt Run Master
Runner / CreativeCreated a unique hybrid runner game where players sculpt and shape objects while running through obstacle courses. I built a real-time mesh deformation system using cutters, chisels, and rollers — a technically challenging mechanic that makes every run feel creative and different.
Quilombo
AR / VRBuilt a VR exploration demo for Meta Quest featuring traversal and environmental interaction across floating islands, mountains, and seas. I used low-poly stylized art direction and developed the core locomotion and interaction systems — a sandbox proving ground for VR gameplay mechanics.
Maze Craze - Labyrinth Puzzles
Puzzle / MazeShipped a maze puzzle game with six difficulty tiers and hundreds of procedurally-assisted mazes. I built the maze generation algorithm, swipe-based navigation system, and collectible orb mechanics. Live on both stores with a loyal player base.
Runner Shooter
Runner / ActionDeveloped a runner-shooter hybrid where players dash forward while gunning down enemies and dodging obstacles. I built the dual-input control system — running and shooting simultaneously — plus enemy wave patterns and weapon feel that make every session intense.
Find the Different Puzzle Jam
Puzzle / Spot the DifferenceSharpen your eyes and test your focus in this classic spot-the-difference challenge! Compare two seemingly identical images, find the hidden differences, and tap to circle them. With vibrant visuals and brain-teasing levels, it’s the perfect casual game for puzzle lovers.
Color Clash
Arcade / Vertical RunnerCreated a vertical climb arcade game with shifting, collapsing, and trick platforms that keep players on edge. I designed the procedural platform generation system and added dynamic hazards that make every run feel unique and unpredictable.
Flick Chess
Chess / Physics-BasedReinvented chess as a physics-based flicking game — players flick 3D chess pieces to knock out opponents. I built the entire physics interaction system including angle calculation, momentum transfer, and collision detection, creating a fresh competitive experience. Live on Google Play.
Double Match 3D
Puzzle / Match-PuzzleDeveloped a 3D object matching game where players race against the clock to pair identical items from a scattered pile. I built the 3D object selection system, time-pressure scoring, and a library of hundreds of unique collectible items. Live on Google Play.
Movie Theater
AR / VRBuilt a VR movie theater experience for Meta Quest that transforms any video content into a cinematic experience. I developed the gesture-based media browser, spatial UI for library management, and a distraction-free 3D cinema environment — a showcase of next-gen spatial computing interfaces.
Golf Clash
Multiplayer / Casual SportsBuilt a 1v1 multiplayer golf game with real-time competitive play across beautifully designed courses. I developed the shot mechanics — timing, aim, and spin controls — along with club upgrades, ball unlocks, and tournament matchmaking. Designed to be easy to pick up but difficult to master.
Casino Roulete
Casino / Spin WheelDeveloped a WebGL-based casino roulette game with rich animations and a Vegas-style visual experience. I built the spin physics, reward distribution system, and optimized the WebGL rendering pipeline for smooth performance directly in the browser.
Slot Machine
Multiplayer / Slot MachineCreated a slot machine game with realistic reel mechanics, rich visual effects, and a reward loop that keeps players engaged. I built the RNG-based payout system, multiple reel configurations, and deployed across Web3 and Android platforms.
WeareWarrior
Multiplayer / Tower DefenseDeveloped a real-time PvP tower defense game where two armies clash on a shared battlefield. I built the warrior deployment system, real-time multiplayer sync, and strategic unit balancing — blending tower defense mechanics with head-to-head competitive action.
Color Therapy
Educational / CasualBuilt a digital coloring book app with hundreds of beautifully outlined images — mandalas, animals, patterns, and more. I developed the flood-fill algorithm, custom color palette system, and zoom-and-pan controls that make coloring on mobile feel natural and therapeutic.
NFTDUEL
Multiplayer / NFT Card GameContributed to a Web3 trading card game where players collect NFT-backed cards, build strategic decks, and battle in real-time multiplayer arenas. I worked on cross-platform deployment (Web3, Android, iOS), blockchain wallet integration, and the real-time multiplayer battle system. Live on Google Play.
Run For Money
Multiplayer / ActionDeveloped a multiplayer chase game for the XANA metaverse where players compete as runners or hunters in time-based missions. I built the real-time movement sync, avatar customization pipeline, and Web3 integration — delivering a cross-platform experience across mobile and browser.
XANA
Multiplayer / SimulationContributed to XANA, a full-scale 3D metaverse platform supporting virtual world exploration, live events, avatar customization, and real-time multiplayer interaction. I worked on core gameplay systems, NFT integration, and cross-platform optimization for Web3, Android, and iOS. Live on all major platforms.
Hunt Royale
Multiplayer / ActionBuilt a real-time team-based multiplayer action game where players battle in warzones, collect healing drops, and eliminate opponents. I developed the team matchmaking system, dynamic battlefield mechanics, and optimized netcode for lag-free competitive play on mobile.
Solitaire Infinite
Card Game / ClassicShipped a polished Klondike solitaire game with intuitive drag-and-drop, unlimited undo, and endless reshuffling. I focused on smooth card animations, responsive touch controls, and a clean UI that appeals to both casual players and card game enthusiasts. Live on both stores.
Travel Expo
AR / VRBuilt a VR travel experience for Meta Quest that transports users to breathtaking global landmarks in stunning 360-degree detail. I developed the spatial navigation system, 360-video rendering pipeline, and immersive transitions between locations — a showcase of digital tourism in VR.
Ant Colony
Simulation / Colony BuilderDeveloped a colony-building simulation where players manage resources, expand underground tunnel networks, and command armies of worker and soldier ants. I built the AI behavior system for swarm management, resource economy, and real-time colony defense mechanics.
Ant Battle
Simulation / strategyBuilt a strategic ant combat game where players harvest resources, grow their colony, and battle rival colonies in real-time. I designed the queen-based unit production system, resource gathering AI, and tactical combat mechanics — balancing economy management with intense battlefield action.
Prisoners
Team-Based PvP / Action ShooterDeveloped a competitive team-based Roblox multiplayer game where players are divided into 2v2 and 4v4 teams and compete to collect and secure keys scattered across the map. The primary objective is to gather keys and submit them to the team's collection point while preventing opponents from doing the same. Implemented real-time PvP combat featuring both ranged gunplay and melee sword combat, allowing players to eliminate enemies and gain strategic control of key locations. Developed team management systems, scoring mechanics, player respawning, weapon handling, combat interactions, UI feedback systems, and match progression logic. Focused on creating fast-paced gameplay, balanced combat mechanics, and an engaging competitive experience for both desktop and mobile players.
Zombie Attack
Multiplayer Zombie Survival / Action ShooterDeveloped a multiplayer zombie survival game inspired by popular wave-based zombie shooters. Players spawn in a shared lobby and join ongoing matches where they must survive against increasingly difficult waves of zombies. Implemented a weapon selection system allowing players to choose from multiple unique firearms, each featuring different combat characteristics and attack styles. Developed automated shooting mechanics that continuously target and attack nearby zombies, creating a fast-paced and accessible gameplay experience. Built zombie AI behaviors, wave progression systems, player progression mechanics, combat effects, UI systems, and multiplayer synchronization. Focused on delivering smooth combat, optimized performance, and an engaging cooperative survival experience across both desktop and mobile platforms.
SmashWall
Mining Simulator / Resource CollectionDeveloped a multiplayer resource-collection and progression-based Roblox experience where players use hammers to break walls and discover valuable resources hidden within them. Players begin with a basic hammer and can collect, store, and sell resources to earn in-game currency. The economy system allows players to purchase stronger hammers and equipment from the shop, enabling faster wall destruction and access to higher-value rewards. Implemented resource spawning, inventory management, selling mechanics, equipment upgrades, progression systems, interactive environments, and responsive UI elements. Focused on creating a satisfying gameplay loop that rewards exploration, upgrading, and continuous progression while maintaining smooth performance across all supported devices.
800 Stage Lobby
Obstacle Course (Obby) / Parkour AdventureDeveloped a large-scale obstacle course (Obby) experience featuring over 800 unique stages designed to challenge players' timing, precision, and parkour skills. The game includes a structured progression system with 25 checkpoints strategically placed throughout the course, allowing players to save their progress and continue their journey. Implemented diverse obstacle mechanics, stage progression tracking, checkpoint saving, player respawn systems, completion rewards, and interactive UI elements. Focused on delivering smooth gameplay, balanced difficulty progression, and an engaging parkour experience that encourages players to advance through increasingly challenging levels while competing with friends and other players.