Built a real-time multiplayer card battle game from scratch — players compete head-to-head by selecting the highest-scoring poker pairs under pressure. I designed the matchmaking system, grand reward mechanics, and the entire competitive loop. This project pushed me to build tight multiplayer sync with zero-lag card interactions.
Developed a line-drawing puzzle game that went live on both stores. Players draw a shield to protect a dog from incoming bees — sounds simple, but I built a custom physics-based line renderer, collision detection for freeform shapes, and over 100 hand-tuned levels that ramp up in difficulty.
Designed and shipped a word puzzle game where players connect scattered letter blocks to form words on a grid. I built the custom word validation engine, hint system, and a content pipeline that supports thousands of unique puzzles. Live on both App Store and Google Play.
Built a professional VR tennis simulator for athletic training on Meta Quest. I developed a custom physics engine that replicates realistic ball-racket interactions including spin, speed, and trajectory. The highlight is a "Spatial Panel" UI — a floating VR control panel that lets players fine-tune the ball machine for targeted practice drills.
Engineered a realistic 3D pool game with precision cue controls and real-time ball physics. I built the entire multiplayer 1v1 system with matchmaking, a rewards economy, and a ranked leaderboard — all optimized for smooth 60fps gameplay on mobile devices.
Created a physics-driven multiplayer fighting game with both online and offline modes. I designed five unique characters, each with distinct abilities and physics profiles, plus a ragdoll combat system that makes every fight feel chaotic and fun.
Shipped a hexagonal block puzzle game to both stores with hundreds of brain-teasing levels. I built smooth drag-and-drop mechanics, a procedural level generator, and a satisfying snap-into-place system that keeps players coming back. Still live and generating downloads.
Built an idle strategy game where players merge identical warriors into more powerful units that auto-battle enemies. I developed the merge grid system, unit evolution tree, and the entire auto-battler AI — balancing progression, difficulty curves, and retention mechanics.
Designed and developed an educational math game for children aged 4-10, currently live on Google Play. I created multiple interactive mini-games covering addition, subtraction, multiplication, and division — with audio feedback, colorful animations, and adaptive difficulty that adjusts to the child's learning pace.
Rebuilt the classic Spider Solitaire experience with multiple suit modes, unlimited undo, smart auto-complete, and customizable themes. Live on both stores, this project showcases clean UI/UX design and polished card animation systems I built from the ground up.
Developed a word puzzle game combining anagram solving with crossword-style grids. I built a daily challenge system, progressive difficulty engine, and full offline support — everything runs locally with no server dependency. Live on both stores with active players.
Built an educational matching game for preschool-age kids covering alphabets, numbers, colors, and shapes. I implemented interactive audio cues, vibrant animations, and a kid-safe interface — no ads, no in-app purchases, just learning. Live on Google Play.
Developed a unique multiplayer card racing game that blends strategy with luck. I built the entire networking layer for real-time matches, customizable rule sets, and dynamic board generation — letting players challenge friends or opponents worldwide.
Created a 3D fishing simulation with tap-to-cast mechanics, realistic water physics, and a gear upgrade system. I modeled multiple fish species with unique behaviors and built beautiful fishing environments — a polished casual game that balances relaxation with progression.
Built an interactive VR training room for Meta Quest that teaches core VR interactions — grabbing, pressing, dragging, rotating, and menu navigation. I developed the entire interaction framework from scratch using OpenXR, designed to onboard new VR users through guided, hands-on practice scenarios.
Built a gravity-based arcade game where players control a falling spaceship through dynamic obstacles. I focused heavily on game feel — responsive controls, smooth camera follow, and satisfying physics that make the simple mechanic genuinely fun to play.
Developed a 3D traffic puzzle game where players strategically unblock jammed buses. I designed hundreds of hand-crafted puzzles with escalating complexity, plus a custom pathfinding system that validates player solutions in real-time.
Created a wave-based arcade shooter where players defend against increasingly tough alien creatures. I built the enemy wave spawning system, weapon upgrade tree, and difficulty scaling — delivering fast-paced action with satisfying visual feedback.
Developed a professional VR medical training simulation for Meta Quest. Users learn surgical procedures — tool selection, patient positioning, and procedural steps — in a realistic operating room environment. I built the entire interaction system using OpenXR, focusing on accuracy, safety protocols, and repeatable training scenarios.
Built a large-scale battle simulator where players command growing armies across vast battlefields. I optimized the rendering pipeline to handle 1000+ on-screen units simultaneously, while designing boss fights, unit progression, and strategic decision-making systems.
Shipped a puzzle game with 100+ handcrafted levels featuring colorful geometric pieces inspired by kaleidoscope art. I developed the piece rotation system, snap detection logic, and progressive difficulty curve — currently live on Google Play with positive reviews.
Built an immersive 3D matching game where players find and sort pairs of colorful objects from a scattered pile. I created the 3D object recognition system, time-based scoring multipliers, and a content pipeline of hundreds of unique items. Live on both App Store and Google Play.
Developed a VR submarine training simulator for Meta Quest where users navigate multi-room layouts and interact with complex machinery. I built the entire interaction system — grab, press, drag, rotate — along with maintenance scenarios and operational checklists, delivering a professional-grade training tool.
Reimagined the classic snake game with modern swipe controls, a snake evolution system, and competitive arena gameplay. I built smooth AI opponents, a growth-and-elimination loop, and power-up mechanics that keep sessions fast and addictive.
Developed a 3D salon simulator where players build and manage their own foot spa empire. I created the multi-step treatment system — cleaning, scrubbing, massaging, decorating — with satisfying ASMR-style animations and a business growth progression system.
Built a fast-paced 3D endless runner with swipe-based controls set in stylish urban environments. I designed the obstacle generation system, progressive difficulty scaling, and polished the game feel to deliver addictive one-more-run gameplay. Live on Google Play.
Created a unique hybrid runner game where players sculpt and shape objects while running through obstacle courses. I built a real-time mesh deformation system using cutters, chisels, and rollers — a technically challenging mechanic that makes every run feel creative and different.
Built a VR exploration demo for Meta Quest featuring traversal and environmental interaction across floating islands, mountains, and seas. I used low-poly stylized art direction and developed the core locomotion and interaction systems — a sandbox proving ground for VR gameplay mechanics.
Shipped a maze puzzle game with six difficulty tiers and hundreds of procedurally-assisted mazes. I built the maze generation algorithm, swipe-based navigation system, and collectible orb mechanics. Live on both stores with a loyal player base.
Developed a runner-shooter hybrid where players dash forward while gunning down enemies and dodging obstacles. I built the dual-input control system — running and shooting simultaneously — plus enemy wave patterns and weapon feel that make every session intense.
Sharpen your eyes and test your focus in this classic spot-the-difference challenge! Compare two seemingly identical images, find the hidden differences, and tap to circle them. With vibrant visuals and brain-teasing levels, it’s the perfect casual game for puzzle lovers.
Created a vertical climb arcade game with shifting, collapsing, and trick platforms that keep players on edge. I designed the procedural platform generation system and added dynamic hazards that make every run feel unique and unpredictable.
Reinvented chess as a physics-based flicking game — players flick 3D chess pieces to knock out opponents. I built the entire physics interaction system including angle calculation, momentum transfer, and collision detection, creating a fresh competitive experience. Live on Google Play.
Developed a 3D object matching game where players race against the clock to pair identical items from a scattered pile. I built the 3D object selection system, time-pressure scoring, and a library of hundreds of unique collectible items. Live on Google Play.
Built a VR movie theater experience for Meta Quest that transforms any video content into a cinematic experience. I developed the gesture-based media browser, spatial UI for library management, and a distraction-free 3D cinema environment — a showcase of next-gen spatial computing interfaces.
Built a 1v1 multiplayer golf game with real-time competitive play across beautifully designed courses. I developed the shot mechanics — timing, aim, and spin controls — along with club upgrades, ball unlocks, and tournament matchmaking. Designed to be easy to pick up but difficult to master.
Developed a WebGL-based casino roulette game with rich animations and a Vegas-style visual experience. I built the spin physics, reward distribution system, and optimized the WebGL rendering pipeline for smooth performance directly in the browser.
Created a slot machine game with realistic reel mechanics, rich visual effects, and a reward loop that keeps players engaged. I built the RNG-based payout system, multiple reel configurations, and deployed across Web3 and Android platforms.
Developed a real-time PvP tower defense game where two armies clash on a shared battlefield. I built the warrior deployment system, real-time multiplayer sync, and strategic unit balancing — blending tower defense mechanics with head-to-head competitive action.
Built a digital coloring book app with hundreds of beautifully outlined images — mandalas, animals, patterns, and more. I developed the flood-fill algorithm, custom color palette system, and zoom-and-pan controls that make coloring on mobile feel natural and therapeutic.
Contributed to a Web3 trading card game where players collect NFT-backed cards, build strategic decks, and battle in real-time multiplayer arenas. I worked on cross-platform deployment (Web3, Android, iOS), blockchain wallet integration, and the real-time multiplayer battle system. Live on Google Play.
Developed a multiplayer chase game for the XANA metaverse where players compete as runners or hunters in time-based missions. I built the real-time movement sync, avatar customization pipeline, and Web3 integration — delivering a cross-platform experience across mobile and browser.
Contributed to XANA, a full-scale 3D metaverse platform supporting virtual world exploration, live events, avatar customization, and real-time multiplayer interaction. I worked on core gameplay systems, NFT integration, and cross-platform optimization for Web3, Android, and iOS. Live on all major platforms.
Built a real-time team-based multiplayer action game where players battle in warzones, collect healing drops, and eliminate opponents. I developed the team matchmaking system, dynamic battlefield mechanics, and optimized netcode for lag-free competitive play on mobile.
Shipped a polished Klondike solitaire game with intuitive drag-and-drop, unlimited undo, and endless reshuffling. I focused on smooth card animations, responsive touch controls, and a clean UI that appeals to both casual players and card game enthusiasts. Live on both stores.
Built a VR travel experience for Meta Quest that transports users to breathtaking global landmarks in stunning 360-degree detail. I developed the spatial navigation system, 360-video rendering pipeline, and immersive transitions between locations — a showcase of digital tourism in VR.
Developed a colony-building simulation where players manage resources, expand underground tunnel networks, and command armies of worker and soldier ants. I built the AI behavior system for swarm management, resource economy, and real-time colony defense mechanics.
Built a strategic ant combat game where players harvest resources, grow their colony, and battle rival colonies in real-time. I designed the queen-based unit production system, resource gathering AI, and tactical combat mechanics — balancing economy management with intense battlefield action.