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XR Specialist — Meta Quest, ARKit, ARCore, SteamVR

AR/VR Development Services
by an Expert XR Developer

Looking for professional augmented reality development services or VR game development? I'm Riken Sonani — an expert AR/VR developer specializing in immersive XR experiences on Meta Quest (OpenXR), ARKit, ARCore, and SteamVR. From AR mobile app development to full virtual reality game development, I deliver polished, performant XR products in Unity.

50+AR/VR Projects
4+XR Platforms
100%Job Success
Top 3%Upwork

AR/VR App Development Services

Full-spectrum augmented reality and virtual reality development

VR Game Development

Immersive virtual reality game development for Meta Quest 2/3/Pro, SteamVR, and OpenXR. From action games to training simulations — full comfort & performance optimization.

AR Mobile App Development

Augmented reality apps for iOS (ARKit) and Android (ARCore) — product visualization, AR filters, AR navigation, educational AR, and markerless AR experiences.

Enterprise XR Solutions

VR training simulations, AR inspection tools, and spatial computing solutions for industrial, medical, and enterprise clients. Built for reliability and scale.

3D Product Visualization

AR-powered product visualizers that let customers preview furniture, clothing, or products in their real environment — boosting conversions and reducing returns.

VR Training & Simulation

Safe, scalable VR training applications for industries like healthcare, manufacturing, construction, and military. Realistic scenarios with measurable learning outcomes.

Metaverse & Social VR

Multi-user virtual worlds, social VR spaces, and metaverse experiences using Unity's XR Interaction Toolkit and Photon networking. Avatar customization, voice chat, and persistence included.

XR Platforms I Develop For

Expert AR/VR development across every major extended reality platform

Meta Quest 2 / 3 / Pro (OpenXR)

Standalone VR game development and VR application development using Meta XR SDK, Unity OpenXR Plugin, and Meta's Interaction SDK for natural hand interactions.

Expert

ARKit (iOS AR Development)

World-class iPhone & iPad AR development using ARKit — plane detection, image tracking, face tracking, reality capture, and LiDAR-enhanced depth sensing.

Expert

ARCore (Android AR Development)

Android augmented reality development using ARCore — surface detection, environmental understanding, motion tracking, and instant experiences for all Androids.

Expert

SteamVR & PC VR

Virtual reality software development for SteamVR-compatible headsets — Valve Index, HTC Vive, and HP Reverb. Full room-scale, 6DOF, and controller support.

Advanced

Microsoft HoloLens (Mixed Reality)

Mixed reality app development for HoloLens using MRTK — spatial anchors, holographic overlays, and industrial AR applications in real environments.

Advanced

AR/VR Development Technology Stack

Core Frameworks & SDKs

Unity XR Interaction Toolkit Meta XR SDK OpenXR ARKit ARCore AR Foundation MRTK 3 SteamVR Plugin Passthrough API Hand Tracking SDK Eye Tracking SDK

Platforms & Tools

Meta Quest 2 / 3 / Pro SteamVR iOS (ARKit) Android (ARCore) HoloLens 2 Unity 2022 LTS Unity 6 Shader Graph Photon Fusion Android SDK Xcode

AR/VR Development — FAQ

AR (Augmented Reality) overlays digital content onto the real world via a smartphone or smart glasses (e.g., ARKit, ARCore). VR (Virtual Reality) replaces your environment entirely with a digital world via a headset (e.g., Meta Quest, SteamVR). I build both — and mixed reality (XR) experiences that combine both.
It depends on your audience and use case. For consumer AR apps, iOS ARKit + Android ARCore is the best reach. For immersive VR games, Meta Quest is the largest standalone market. For enterprise VR training, PC VR (SteamVR) or Meta Quest Enterprise offer the best options. I'll help you pick the right platform in a free discovery call.
Simple AR apps (marker-based, product visualization) take 3–6 weeks. Full VR games or enterprise XR applications typically take 3–6 months. Scope, feature complexity, and platform targets are the key factors — I'll give you a precise estimate after our discovery call.
Yes — performance is critical in VR (90Hz+ required to avoid motion sickness). I profile every build using Unity's Profiler, OVR Metrics, and XR Simulator to ensure smooth frame rates, low latency, and comfort for extended play sessions.

Ready to Build Your AR/VR Experience?

Let's bring your augmented or virtual reality vision to life. Available for new projects now.