Expert Multiplayer Game Development Services
Need real-time multiplayer game development for your game? I'm Riken Sonani — a Top 3% Upwork Unity developer specializing in scalable multiplayer architecture using Photon PUN, Photon Fusion, and Mirror Networking. From PvP card games and sports titles to VR multiplayer experiences and metaverse worlds, I build multiplayer game systems that scale.
Multiplayer Game Development Services
Everything needed for a robust, scalable real-time multiplayer game
Real-Time PvP Games
Low-latency real-time PvP multiplayer game development — fast-paced action, synchronized states, lag compensation, and anti-cheat systems built in from the start.
Matchmaking Systems
Skill-based and region-based matchmaking, player lobbies, room management, and queue systems — using Photon Fusion's server-side authority model or Photon PUN.
Leaderboards & Tournaments
Real-time leaderboards, seasonal rankings, tournament brackets, and persistent player stats — integrated with PlayFab, Firebase, or custom backends.
VR Multiplayer Experiences
Multi-user social VR and competitive VR multiplayer experiences — avatar systems, spatial audio, gesture syncing, and persistent virtual spaces using Photon.
Metaverse & Social Worlds
Persistent, scalable virtual worlds with thousands of concurrent users — room-based or open-world architectures, chat systems, and in-game economies.
Dedicated Server Setup
Mirror Networking with dedicated server deployment on AWS, Google Cloud, or Azure — authoritative server-client model for maximum cheat prevention and fairness.
Multiplayer Technology Stack
Battle-tested networking tools for reliable real-time multiplayer
Photon PUN 2
The most popular Unity multiplayer SDK — ideal for casual and mid-scale games. Room-based multiplayer, custom properties, RPC calls, and cloud lobby management.
Photon Fusion
Next-gen server-authoritative multiplayer for competitive real-time games. Deterministic simulation, state synchronization, and interest management for large player counts.
Mirror Networking
Open-source Unity networking for dedicated server deployments. Full server-authoritative architecture with custom transports — ideal for competitive games requiring cheat prevention.
Backend Integration
PlayFab, Firebase Realtime Database, and custom REST APIs for leaderboards, player profiles, matchmaking queues, analytics, and in-game purchases.